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On the story side, McMillen explained that the religious tone is based on his own experiences with his family, split between Catholics and born-again Christians.[12] McMillen noted that while both sides born out faith from the same Bible, their attitudes were different; he found some of the Catholic rituals his family performed inspiring, while other beliefs they had were condemning of several pastimes McMillen had participated in like Dungeons & Dragons.[12] He took inspiration from that duality to create Isaac's narrative, showing how religion can both instill harmful feelings while also bringing about dark creativity.[12] McMillen also considered the scare tactics used by the Christian right to condemn popular media of the 1980s, such as heavy metal and video games.[16] McMillen noted how many of the propaganda films from this period featured satanic cults that would sacrifice children, and he noted how many Biblical stories mirrored these concepts, subsequently building the story around that.[15] He also stated that he also tended to like \"really weird stuff\" relating to toilet humor and similar types of off-color humor that did not sit well with his family and which he had explored in previous games before Super Meat Boy.[18] While Super Meat Boy helped to make his reputation (including being one of the featured developers in Indie Game: The Movie), he felt it was a \"safe\" game considering his preferred type of humor, and used Isaac to return to this form, considering that the game could easily be \"career suicide\" but would make a statement about what he really wanted to do.[18] 781b155fdc